On
October 30th, 1988, the
NEC PC Engine was borne into the world of
video games. It was the first
system to utilize
16-bit graphics, which meant
prettier software. It was way
ahead of its time, as
Sega's 16-bit
Mega Drive wouldn't appear until
1989 and
Nintendo's
Super Famicom wouldn't appear until
1990. The PCE was immensely popular in
Japan,
living healthily until
1994, when NEC unveiled its
32-bit PC-FX system (which didn't live as healthily).
The PCE's Western counterpart, the TurboGrafx-16, was released in 1989, and went directly up against Sega's Western counterpart of the Mega Drive, the Genesis. America loved the Genesis but pretty much ignored the TG16. Nintendo's Super NES eventually destroyed them both after a bloody advertising war, but the TG developed an immense American (and European) fan base, with obsessed video game collectors especially loving towards the system. NEC was definitely an innovator in video games, and this node is dedicated to their work.
So here's the list of most of NEC's PC Engine-based hardware, along with links to some software nodes.
Names are organized alphabetically, not chronologically! Dates are in the nodes where applicable!
Companies Responsible for this Whole Mess:
Japanese "PC Engine" Series:
"PC Engine" Series Accessories:
North American "TurboGrafx-16/TurboDuo" Series:
"TurboGrafx-16/TurboDuo" Series Accessories:
CD-ROM² & Super CD-ROM² System & Arcade Cards
Noded Software:
(Some nodes refer to different system versions. Those are noted in the parentheseses.)
Otherworldly: